Quick code snippet to grab all scene names in a project: –
public List<string> scenes; int sceneCount = UnityEngine.SceneManagement.SceneManager.sceneCountInBuildSettings; for (int i = 0; i < sceneCount; i++) { string sceneName = System.IO.Path.GetFileNameWithoutExtension(UnityEngine.SceneManagement.SceneUtility.GetScenePathByBuildIndex(i)); scenes.Add(sceneName); Debug.Log("Scene: " + sceneName); }