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Core Content

So, this post will give you the basis you’ll need for building 3D games. In Unity, there are various functions available to do most of this, but I’m going to explain it as though Unity…

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Example 9: 3D Beagle

So, did this for fun a few weeks back… There’s a nice piece of software on iOS called “Luma”. I’d recommend grabbing it and having a look. It can be found on the AppStore. Note:…

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Example 11: Simple Interpolation

This is an example of how you’d move something from A to B at a linear speed. Very basic but I’m including it all… What’s important to remember here is that this is using a…

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Example 8: Reflecting a Vector

You have a ball heading for a surface and you want the ball to bounce correctly… To make this happen, you’ll need to reflect the inbound direction of the ball off of the surface it…

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Example 7: Programmatic Cube

So, I’ve set up Example07. This shows how to generate a cube programmatically and can be found on the git repo here The code has been written to split the standard 3D from the Unity…

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Examples

Core Content

So, this post will give you the basis you’ll need for building 3D games. In Unity, there are various functions available to do most of this, but I’m going to…

Read More

Example 9: 3D Beagle

So, did this for fun a few weeks back… There’s a nice piece of software on iOS called “Luma”. I’d recommend grabbing it and having a look. It can be…

Read More

Example 11: Simple Interpolation

This is an example of how you’d move something from A to B at a linear speed. Very basic but I’m including it all… What’s important to remember here is…

Read More

Something went wrong. Please refresh the page and/or try again.

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