Unity: Transform has SetIsDispatchInterested present

If you’re getting the Unity assert: “Assertion failed: Transform has SetIsDispatchInterested present when destroying the hierarchy. Systems must deregister themselves in Deactivate.”

This error is corrected in Unity 2017.3.1p3 (or above). This is happening whenever a collider is disabled on a GameObject which is not currently activeInHierarchy.

 

 

 

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