Just putting this here for quick reference; rotate a quaternion 180 degrees in the Y: –
transform.rotation *= Quaternion.Euler(0,180f,0);
Just putting this here for quick reference; rotate a quaternion 180 degrees in the Y: – transform.rotation *= Quaternion.Euler(0,180f,0);
Just putting this here for quick reference; rotate a quaternion 180 degrees in the Y: –
transform.rotation *= Quaternion.Euler(0,180f,0);
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