Games: Game Room

I had more fun working on Game Room than any other project I’ve ever worked on. The ‘game’ was a great idea, the team was superb and the technical challenges were about as tough as they get.

The title was built for Microsoft. We took multiple console and arcade titles and built a system that would emulate them perfectly on XBox and PC while allowing additional features to be added to allow a multi-player experience.

For each machine we emulated (console or arcade), we had to fully understand the hardware and emulate it at the lowest level possible. Each instruction would emulated exactly as it was in the original game.

By the end of the project we’d built 189 games (that got released) and well over 220 that had been completed but never saw the light of day. Each game had all CPU, GPU and audio hardware perfectly replicated.

We also built an environment to allow the player to store their consoles and arcade machines which was completely customizable. Content was released in a series of pack each containing multiple console and arcade titles.


CES 2010: Robbie Bach shows GameRoom: (Search to 1:07:00)

Walk through an arcade:

Here’s a few screenshots: –





Games: Backyard Sports Baseball

Backyard Sports Baseball 2015 was built for Day 6 Sports Group in the U.S. via Fingerprint Play and was a remaster of the classic Backyard Sports Baseball title.


Backyard Sports Baseball 2015 was the only game that let you play with the MLB Pros as Kids! This popular & beloved franchise returned as an action packed, arcade style take on America’s favourite past time. Relive this classic Backyard Sports title in all new HD action. Select a team of pros as kids & the original Backyard Sports characters.




Games: Castle of Illusion Starring Mickey Mouse

I worked on COI back in 2013 while I was the Development Manager at Sega Studios Australia. I loved this project and the team was absolutely superb.

The game was originally released on five platforms; PS3, X360, PC, iOS and Android and was built on a custom engine that was put together in the same timeframe as the COI project.

I’ve included a few screenshots below to show it off…